Abstract Title
Games and Good Behavior: An Ethnography of a South Korean Classroom
Abstract
Field research has provided insight into how South Korean students create relationships and identity in an educational context where interpersonal goals for students in the classroom are being intentionally shifted by governmental and societal pressure. Development in pedagogical ideology in South Korea has pushed school to incorporate a greater number of strategies to increase creativity and individual development in students. This is in contrast with the traditional pressures toward egalitarian social structures and learning styles. By analyzing the students’ games and using them as a lens for the broader structures and behavior of the classroom, it can be demonstrated that the effects of these classroom games on the social structure of the classroom and the values these students have been enculturated into are complex and include facets of both neo-liberal individualism and traditional communal values.
Firstname
Jordan
Lastname
Jones
Institution Name
Abstract Type
Oral
Status
Approved
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Session
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